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CavePainting (2001-2011)

Themes People Videos Talks Sponsors Links Publications Bibliography

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CavePainting is an artistic medium that uses a 3D analog of 2D brush strokes to create 3D works of art in an immersive virtual reality Cave environment. Like charcoal lines or paint strokes, these 3-dimensional marks are a fluid, highly flexible visual language that is brought to life by an interface responsive to the artist. The virtual reality interface is composed completely of physical props and gestures. There are several ongoing artistic collaborations using the system. In addition, researchers are currently investigating leveraging artistic theory and lessons learned about visual representation in the Cave to help solve visual representation problems in scientific domains.

Themes

People

Sponsors

Videos

Talks

Links

 

Publications

2011

[Li et al., 2011]
Guangxia Li, Andrew C. Bragdon, Zhigeng Pan, Mingmin Zhang, Sharon Swartz, David H. Laidlaw, Chaoyang Zhang, Hanyu Liu, and Jian Chen. VisBubbles: a workflow-driven framework for scientific data analysis of time-varying biological datasets, 2011. (pdf) (bibtex: Li-2011-VWF).

2008

[Keefe et al., 2008]
Daniel Keefe, Daniel Acevedo, Jadrian Miles, Fritz Drury, Sharon Swartz, and David H. Laidlaw. Scientific Sketching for Collaborative VR Visualization Design. IEEE Transactions on Visualization and Computer Graphics, 14(4):835-847, July-August 2008. (pdf) (bibtex: Keefe-2008-SSF).
[Keefe et al., 2008]
Daniel Keefe, Robert Zeleznik, and David H. Laidlaw. Tech-note: Dynamic Dragging for Input of 3D Trajectories. In IEEE Symposium on 3D User Interfaces, 2008. (pdf) (bibtex: Keefe-2008-TDD).

2007

[Keefe et al., 2007]
Daniel Keefe, Robert Zeleznik, and David H. Laidlaw. Drawing on Air: Input Techniques for Controlled 3D Line Illustration. IEEE Transactions on Visualization and Computer Graphics, 13(5):1067-1080, September/October 2007. (pdf) (bibtex: Keefe-2007-DOA).
[Keefe and Laidlaw, 2007]
Daniel Keefe and David H. Laidlaw. Analysis of Performance in Precise 3D Curve Input Tasks in Virtual Reality. IEEE Visualization 2007 Poster, 2007. (pdf) (bibtex: Keefe-2007-APP).
[Keefe, 2007]
Daniel Keefe. Interactive 3D Drawing for Free-Form Modeling in Scientific Visualization and Art: Tools, Methodologies, and Theoretical Foundations. PhD thesis, Brown University, 2007. (pdf) (bibtex: Keefe-2007-I3D).
[Keefe, 2007]
Daniel Keefe. PhD Defense Talk. Brown University, 2007. Unpublished (pdf) (bibtex: Keefe-2007-DEF).
[Miles et al., 2007]
Jadrian Miles, Daniel Keefe, Daniel Acevedo, Fritz Drury, Sharon Swartz, and David H. Laidlaw. Teaching Science in Virtual Reality with a Freehand 3D Illustration. In Proceedings of IEEE InfoVis, Poster Compendium, 2007. (bibtex: Miles-2007-TSI).

2005

[Keefe et al., 2005]
Daniel Keefe, David Karelitz, Eileen Vote, and David H. Laidlaw. Artistic Collaboration in Designing VR Visualizations. IEEE Computer Graphics and Applications, 25(2):18-23, March/April 2005. (pdf) (bibtex: Keefe-2005-ACD).
[Keefe and Laidlaw, 2005]
Daniel Keefe and David H. Laidlaw. A Haptic Interface for Creating Smooth 3D Curves with Varying Line Weight. In Proceesings SIGGRAPH, Posters Program, 2005. (pdf) (bibtex: Keefe-2005-HIC).
[Keefe and Laidlaw, 2005]
Daniel Keefe and David H. Laidlaw. A Haptic Interface for Creating Smooth 3D Curves with Varying Line Weight (POSTER), 2005. (pdf) (bibtex: Keefe-2005-HIP).

2004

[Kirby et al., 2004]
Michael Kirby, Daniel Keefe, and David H. Laidlaw. Painting and Visualization. In Visualization Handbook. Academic Press, June 2004. (pdf) (bibtex: Kirby-2004-PAV).
[LaViola et al., 2004]
Joseph LaViola, Daniel Keefe, Robert Zeleznik, and Daniel Acevedo. Case Studies in Building Custom Input Devices for Virtual Environment Interaction. In VR 2004 Workshop: Beyond Glove and Wand Based Interaction, Chicago, IL, March 2004. (pdf) (bibtex: LaViola-2004-CSB).
[Leyton et al., 2004]
Michael Leyton, Doug DeCarlo, David H. Laidlaw, and Frediric Leymarie. Computational Aspects of Paintings. Panel at 2004 SIAM Conference on Geometric Design and Computing, November 2004. (bibtex: Leyton-2004-CAP).

2003

[Karelitz et al., 2003]
David Karelitz, Daniel Keefe, and David H. Laidlaw. Using CavePainting to Create Scientific Visualizations. Technical Report CS-03-26, Master's Project, Computer Science Department, Brown University, Providence, RI, 2003. (pdf) (ppt) (bibtex: Karelitz-2003-UCT).
[Karelitz et al., 2003]
David Karelitz, Daniel Keefe, and David H. Laidlaw. Using CavePainting to Create Scientific Visualizations. In Proceedings IEEE Visualization, Posters Compendium, page 109, October 2003. (pdf) (bibtex: Karelitz-2003-UCC).

2002

[Rubin and Keefe, 2002]
Cynthia B. Rubin and Daniel Keefe. Hiding Spaces: A Cave of Elusive Immateriality. In SIGGRAPH 2002 Conference Abstracts and Applications, July 2002. (pdf) (bibtex: Rubin-2002-HSC).
[Zeleznik et al., 2002]
Robert Zeleznik, Joseph LaViola, Daniel Acevedo, and Daniel Keefe. Pop through buttons for virtual environment navigation and interaction. In Proceedings of Virtual Reality 2002, pages 127-134, March 2002. (pdf) (bibtex: Zeleznik-2002-PTB).

2001

[Keefe et al., 2001]
Daniel Keefe, Daniel Acevedo, Tomer Moscovich, David H. Laidlaw, and Joseph LaViola. CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience. In Proceedings of ACM Symposium on Interactive 3D Graphics, pages 85-93, March 2001. (pdf) (bibtex: Keefe-2001-CPF).
[LaViola et al., 2001]
Joseph LaViola, Daniel Acevedo, Daniel Keefe, and Robert Zeleznik. Hands-Free Multi-Scale Navigation in Virtual Environments. In Proceedings of ACM Symposium on Interactive 3D Graphics, pages 9-15, March 2001. (pdf) (bibtex: LaViola-2001-HFM).
[Schkolne and Keefe, 2001]
Steven Schkolne and Daniel Keefe. Visual Space After Virtual Reality. In Young VR 2001, December 2001. (pdf) (doc) (bibtex: Schkolne-2001-VSA).
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Other Bibliography

2007

[Grey, 2007]
Jen Grey. Daniel Keefe, Cavepainter. ACM SIGGRAPH Arts, October 2007. (pdf) (bibtex: Grey-2007-DKC).
[Piquepaille, 2007]
Roland Piquepaille. Drawing on Air with Haptics in 3D. Slashdot.com, September 2007. (pdf) (bibtex: Piquepaille-2007-DAH).
[Staedter, 2007]
Tracy Staedter. New Tech Lets You Draw in the Air. Discovery News, October 2007. (pdf) (bibtex: Staedter-2007-NTL).
[Zyga, 2007]
Zyga. Artists draw on air to create 3D illustrations. Online magazine PHYSORG.com, 2007. (pdf) (bibtex: Zyga-2007-ADA).
[dfk et al., 2007]
dfk, daf, jadrian, fdrury, swartz, and dhl. Scientific Sketching: An Experimentally Refined Methodology for Designing Visualizations with Artists. IEEE Transactions on Visualization and Computer Graphics, 2007. In Review (pdf) (bibtex: Keefe-2007-SSE).

2006

[Dachselt and Hubner, 2006]
Raimund Dachselt and Anett Hubner. Three-dimensional menus: A survey and taxonomy. Computers and Graphics, 2006. In Press (pdf) (bibtex: Dachselt-2006-TMS).
[Davies et al., 2006]
C. Davies, W. Tompkinson, N. Donnelly, L. Gordon, and K. Cave. Visual Saliency as an Aid to updating Digital Maps. Computers in Human Behavior, 22:672-684, 2006. (pdf) (bibtex: Davies-2006-VSA).
[Watson, 2006]
Benjamin Watson. Broadening our Collaboration with Design. IEEE Computer Graphics and Applications, 26(5):18-21, September-October 2006. (pdf) (bibtex: Watson-2006-BCD).

2005

[Carlomagno, 2005]
Giovanni Maria Carlomagno. Colours in a complex fluid flow. Optics and Laser Technology, 2005. (pdf) (bibtex: Carlomagno-2005-CCF).
[Kinnear et al., 2005]
David Kinnear, Mark Atherton, Michael Collins, Jason Dokhan, and Tassos Karayiannis. Colour in visualisation for computational fluid dynamics. Optics and Laser Technology, 2005. (pdf) (bibtex: Kinnear-2005-CVC).

2004

[Grigoryan and Rheingans, 2004]
Gevorg Grigoryan and Penny Rheingans. Point-Based Probabilistic Surfaces to Show Surface Uncertainty. IEEE Transactions on Visualization and Computer Graphics, 10(5):564-573, September/October 2004. (pdf) (bibtex: Grigoryan-2004-PBP).
[Healey et al., 2004]
Christopher G. Healey, James T. Enns, Laura Tateosian, and Mark Rempel. Perceptually-Based Brush Strokes for Nonphotorealistic Visualization. Transactions on Graphics, 23(1), January 2004. (pdf) (bibtex: Healey-2004-PBB).

2003

[BDH Editor, 2003]
BDH Editor. Daniel Keefe's 'Sailing a Dhow in Tanzania: A Cave Painting', April 2003. (pdf) (bibtex: BDH-2003-DKS).
[Curtis, 2003]
Mary Jo Curtis. Cave Painting for the 21st Century. George Street Journal, April 2003. (pdf) (bibtex: Curtis-2003-CPF).

2002

[Grossman et al., 2002]
Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George Fitzmaurice, Azam Khan, and Bill Buxton. Creating Principal 3D Curves with Digital Tape Drawing. In Proceedings of Computer-Human Interaction Conference, pages 121-128, 2002. (pdf) (bibtex: Grossman-2002-CP3).
[Walker, 2002]
Kathy Walker. Virtual da Vinci. Shift Magazine, 10(2), May 2002. (pdf) (bibtex: Walker-2002-VDV).
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2001

[Basu, 2001]
Paroma Basu. The Virtual Voyager. The MIT Technology Review, September 2001. (pdf) (bibtex: Basu-2001-TVV).

1999

[Balakrishnan et al., 1999]
Ravin Balakrishnan, George W. Fitzmaurice, Gordon Kurtenbach, and William Buxton. Digital Tape Drawing. In Proceedings of ACM Symposium on User Interface Software and Technology, pages 161-169, 1999. (bibtex: Balakrishnan-1999-DTD).

1997

[Pang et al., 1997]
A.T. Pang, C.M. Wittenbrink, and S.K. Lodha. Approaches to Uncertainty Visualization. The Visual Computer, 13(8):370-390, November 1997. (bibtex: Pang-1997-AUV).

1996

[Brooks, 1996]
Frederick P. Brooks. The Computer Scientist as a Toolsmith II. Communications of the ACM, 39(3):61-68, March 1996. (pdf) (bibtex: Brooks-1996-TCS).
[Pang and Sheehan, 1996]
S.K. Lodha A. Pang and R.E. Sheehan. UFLOW: Visualizing Uncertainty in Fluid Flow. In Proceedings of IEEE Visualization 1996, pages 249-254, 1996. (bibtex: Lodha-1996-UVU).
[Pang and Lodha, 1996]
C.M. Wittenbrink A. Pang and S.K. Lodha. Glyphs for Visualizing Uncertainty in Vector Fields. IEEE Transactions on Visualization and Computer Graphics, 2(3):266-279, September 1996. (bibtex: Wittenbrink-1996-GVU).

1993

[Cruz-Neira et al., 1993]
Carolina Cruz-Neira, Daniel J. Sandin, and Thomas A. DeFanti. Surround-screen Projection-based Virtual Reality: The Design and Implementation of the CAVE. In Proceedings of ACM SIGGRAPH, volume 27, pages 135--142. ACM, August 1993. (pdf) (bibtex: Cruz-1993-SSP).
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Page Owner: David Laidlaw Last Modified: Sat May 21 16:04:42 2016