2008 | |
[Keefe et al., 2008] Daniel Keefe, Robert Zeleznik, and David H. Laidlaw. Tech-note: Dynamic Dragging for Input of 3D Trajectories. In IEEE Symposium on 3D User Interfaces, 2008. (pdf) (bibtex: Keefe-2008-TDD). |
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2007 | |
[Keefe et al., 2007] Daniel Keefe, Robert Zeleznik, and David H. Laidlaw. Drawing on Air: Input Techniques for Controlled 3D Line Illustration. IEEE Transactions on Visualization and Computer Graphics, 13(5):1067-1080, September/October 2007. (pdf) (bibtex: Keefe-2007-DOA). |
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2005 | |
[Schulze et al., 2005] Jürgen Schulze, Andrew Forsberg, Kleppe, Robert Zeleznik, and David H. Laidlaw. Characterizing the Effect of Level of Immersion on a 3D Marking Task. In Proceedings of HCI International, Las Vegas, NE, July 2005. (pdf) (bibtex: Schulze-2005-CTE). |
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2004 | |
[LaViola et al., 2004] Joseph LaViola, Daniel Keefe, Robert Zeleznik, and Daniel Acevedo. Case Studies in Building Custom Input Devices for Virtual Environment Interaction. In VR 2004 Workshop: Beyond Glove and Wand Based Interaction, Chicago, IL, March 2004. (pdf) (bibtex: LaViola-2004-CSB). |
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[Sobel et al., 2004] Jason Sobel, Andrew Forsberg, David H. Laidlaw, Robert Zeleznik, Daniel Keefe, Igor Pivkin, George Karniadakis, Peter Richardson, and Sharon Swartz. Particle Flurries: Synoptic 3D Pulsatile Flow Visualization. IEEE Computer Graphics and Applications, 24(2):76-85, March/April 2004. (pdf) (bibtex: Sobel-2004-PFC). |
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2002 | |
[Zeleznik et al., 2002] Robert Zeleznik, Joseph LaViola, Daniel Acevedo, and Daniel Keefe. Pop through buttons for virtual environment navigation and interaction. In Proceedings of Virtual Reality 2002, pages 127-134, March 2002. (pdf) (bibtex: Zeleznik-2002-PTB). |
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2001 | |
[LaViola et al., 2001] Joseph LaViola, Daniel Acevedo, Daniel Keefe, and Robert Zeleznik. Hands-Free Multi-Scale Navigation in Virtual Environments. In Proceedings of ACM Symposium on Interactive 3D Graphics, pages 9-15, March 2001. (pdf) (bibtex: LaViola-2001-HFM). |
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1996 | |
[Zeleznik et al., 1996] Robert Zeleznik, K.P. Herndon, and J.F. Hughes. SKETCH: An Interface for Sketching 3D Scenes. In ACM Transactions on Graphics, Proceedings of SIGGRAPH, 1996. (bibtex: Zeleznik-1996-SIS). |
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