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Daniel Keefe, Phd/PostDoc 2007/2007-08

Projects Themes Talks Publications

Projects

Themes

Talks

 

Publications

2013

[Keefe and Laidlaw, 2013]
Daniel Keefe and David H. Laidlaw. Virtual Reality Data Visualization for Team-Based STEAM Education: Tools, Methods, and Lessons Learned. In Virtual, Augmented and Mixed Reality. Systems and Applications, pages 179-187. Springer Berlin Heidelberg, 2013. (bibtex: Keefe-2013-VRD).

2011

[Li et al., 2011]
Guangxia Li, Andrew C. Bragdon, Zhigeng Pan, Mingmin Zhang, Sharon Swartz, David H. Laidlaw, Chaoyang Zhang, Hanyu Liu, and Jian Chen. VisBubbles: a workflow-driven framework for scientific data analysis of time-varying biological datasets, 2011. (pdf) (bibtex: Li-2011-VWF).

2008

[Keefe et al., 2008]
Daniel Keefe, Daniel Acevedo, Jadrian Miles, Fritz Drury, Sharon Swartz, and David H. Laidlaw. Scientific Sketching for Collaborative VR Visualization Design. IEEE Transactions on Visualization and Computer Graphics, 14(4):835-847, July-August 2008. (pdf) (bibtex: Keefe-2008-SSF).
[Keefe et al., 2008]
Daniel Keefe, Trevor M. O'Brien, David B. Baier, Stephen M. Gatesy, Elizabeth L. Brainerd, and David H. Laidlaw. Exploratory Visualization of Animal Kinematics Using Instantaneous Helical Axes. Computer Graphics Forum (EuroVis 2008 Special Issue), 27(3):863-870, 2008. (pdf) (bibtex: Keefe-2008-EVA).
[Keefe et al., 2008]
Daniel Keefe, Robert Zeleznik, and David H. Laidlaw. Tech-note: Dynamic Dragging for Input of 3D Trajectories. In IEEE Symposium on 3D User Interfaces, 2008. (pdf) (bibtex: Keefe-2008-TDD).
[O'Brien et al., 2008]
Trevor M. O'Brien, Daniel Keefe, and David H. Laidlaw. A Case Study in Using Gestures and Bimanual Interaction to Overload a High-DOF Input Device. ACM I3D Symposium on Interactive 3D Graphics and Games, Posters, February 2008. (bibtex: OBrien-2008-CSU).

2007

[Keefe et al., 2007]
Daniel Keefe, Robert Zeleznik, and David H. Laidlaw. Drawing on Air: Input Techniques for Controlled 3D Line Illustration. IEEE Transactions on Visualization and Computer Graphics, 13(5):1067-1080, September/October 2007. (pdf) (bibtex: Keefe-2007-DOA).
[Keefe and Laidlaw, 2007]
Daniel Keefe and David H. Laidlaw. Analysis of Performance in Precise 3D Curve Input Tasks in Virtual Reality. IEEE Visualization 2007 Poster, 2007. (pdf) (bibtex: Keefe-2007-APP).
[Keefe, 2007]
Daniel Keefe. Interactive 3D Drawing for Free-Form Modeling in Scientific Visualization and Art: Tools, Methodologies, and Theoretical Foundations. PhD thesis, Brown University, 2007. (pdf) (bibtex: Keefe-2007-I3D).
[Keefe, 2007]
Daniel Keefe. PhD Defense Talk. Brown University, 2007. Unpublished (pdf) (bibtex: Keefe-2007-DEF).
[Miles et al., 2007]
Jadrian Miles, Daniel Keefe, Daniel Acevedo, Fritz Drury, Sharon Swartz, and David H. Laidlaw. Teaching Science in Virtual Reality with a Freehand 3D Illustration. In Proceedings of IEEE InfoVis, Poster Compendium, 2007. (bibtex: Miles-2007-TSI).

2005

[Keefe et al., 2005]
Daniel Keefe, David Karelitz, Eileen Vote, and David H. Laidlaw. Artistic Collaboration in Designing VR Visualizations. IEEE Computer Graphics and Applications, 25(2):18-23, March/April 2005. (pdf) (bibtex: Keefe-2005-ACD).
[Keefe and Laidlaw, 2005]
Daniel Keefe and David H. Laidlaw. A Haptic Interface for Creating Smooth 3D Curves with Varying Line Weight. In Proceesings SIGGRAPH, Posters Program, 2005. (pdf) (bibtex: Keefe-2005-HIC).
[Keefe and Laidlaw, 2005]
Daniel Keefe and David H. Laidlaw. A Haptic Interface for Creating Smooth 3D Curves with Varying Line Weight (POSTER), 2005. (pdf) (bibtex: Keefe-2005-HIP).

2004

[Kirby et al., 2004]
Michael Kirby, Daniel Keefe, and David H. Laidlaw. Painting and Visualization. In Visualization Handbook. Academic Press, June 2004. (pdf) (bibtex: Kirby-2004-PAV).
[LaViola et al., 2004]
Joseph LaViola, Daniel Keefe, Robert Zeleznik, and Daniel Acevedo. Case Studies in Building Custom Input Devices for Virtual Environment Interaction. In VR 2004 Workshop: Beyond Glove and Wand Based Interaction, Chicago, IL, March 2004. (pdf) (bibtex: LaViola-2004-CSB).
[Sobel et al., 2004]
Jason Sobel, Andrew Forsberg, David H. Laidlaw, Robert Zeleznik, Daniel Keefe, Igor Pivkin, George Karniadakis, Peter Richardson, and Sharon Swartz. Particle Flurries: Synoptic 3D Pulsatile Flow Visualization. IEEE Computer Graphics and Applications, 24(2):76-85, March/April 2004. (pdf) (bibtex: Sobel-2004-PFC).
[Swartz et al., 2004]
Sharon Swartz, Kristin Bishop, Igor Pivkin, George Karniadakis, David H. Laidlaw, Eileen Vote, and Daniel Keefe. 3D Kinematics of Flying Bats: Challenges of Complex Multidimensional Comparison. In Seventh International Congress on Vertebrate Morphology, Boca Raton, Florida, 2004. (bibtex: Swartz-2004-3DK).
[Wenger et al., 2004]
Andreas Wenger, Daniel Keefe, Song Zhang, and David H. Laidlaw. Interactive Volume Rendering of Thin Thread Structures within Multivalued Scientific Datasets. IEEE Transactions on Visualization and Computer Graphics, 10(6):664-672, November/December 2004. (pdf) (bibtex: Wenger-2004-IVR).

2003

[Demiralp et al., 2003]
Cagatay Demiralp, David H. Laidlaw, Cullen Jackson, Daniel Keefe, and Song Zhang. Subjective Usefulness of CAVE and Fish Tank VR Display Systems for a Scientific Visualization Application. In IEEE Visualization Poster Compendium, Seattle, WA, 2003. (pdf) (bibtex: Demiralp-2003-SUC).
[Forsberg et al., 2003]
Andrew Forsberg, Peter Richardson, Jason Sobel, David H. Laidlaw, Daniel Keefe, Igor Pivkin, and George Karniadakis. Arterial Motions and Flows Seen in Virtual Reality. In Proceedings World Congress on Medical Physics and Biomedical Engineering, Sydney Australia, August 2003. (bibtex: Forsberg-2003-AMF).
[Jackson et al., 2003]
Cullen Jackson, Daniel Acevedo, David H. Laidlaw, Fritz Drury, Eileen Vote, and Daniel Keefe. Designer-critiqued Comparison of 2D Vector Visualization Methods: A Pilot Study. In SIGGRAPH 2003 Sketches and Applications. ACM SIGGRAPH, 2003. (pdf) (bibtex: Jackson-2003-DCC).
[Karelitz et al., 2003]
David Karelitz, Daniel Keefe, and David H. Laidlaw. Using CavePainting to Create Scientific Visualizations. Technical Report CS-03-26, Master's Project, Computer Science Department, Brown University, Providence, RI, 2003. (pdf) (ppt) (bibtex: Karelitz-2003-UCT).
[Karelitz et al., 2003]
David Karelitz, Daniel Keefe, and David H. Laidlaw. Using CavePainting to Create Scientific Visualizations. In Proceedings IEEE Visualization, Posters Compendium, page 109, October 2003. (pdf) (bibtex: Karelitz-2003-UCC).

2002

[Rubin and Keefe, 2002]
Cynthia B. Rubin and Daniel Keefe. Hiding Spaces: A Cave of Elusive Immateriality. In SIGGRAPH 2002 Conference Abstracts and Applications, July 2002. (pdf) (bibtex: Rubin-2002-HSC).
[Sobel et al., 2002]
Jason Sobel, Andrew Forsberg, Peter Richardson, David H. Laidlaw, Daniel Keefe, Igor Pivkin, and George Karniadakis. Arterial flows seen in virtual reality. In Proceedings of the 21st Southern Biomedical Engineering Conference, pages 349-350, 2002. (bibtex: Sobel-2002-AFS).
[Zeleznik et al., 2002]
Robert Zeleznik, Joseph LaViola, Daniel Acevedo, and Daniel Keefe. Pop through buttons for virtual environment navigation and interaction. In Proceedings of Virtual Reality 2002, pages 127-134, March 2002. (pdf) (bibtex: Zeleznik-2002-PTB).

2001

[Keefe et al., 2001]
Daniel Keefe, Daniel Acevedo, Tomer Moscovich, David H. Laidlaw, and Joseph LaViola. CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience. In Proceedings of ACM Symposium on Interactive 3D Graphics, pages 85-93, March 2001. (pdf) (bibtex: Keefe-2001-CPF).
[LaViola et al., 2001]
Joseph LaViola, Daniel Acevedo, Daniel Keefe, and Robert Zeleznik. Hands-Free Multi-Scale Navigation in Virtual Environments. In Proceedings of ACM Symposium on Interactive 3D Graphics, pages 9-15, March 2001. (pdf) (bibtex: LaViola-2001-HFM).
[Schkolne and Keefe, 2001]
Steven Schkolne and Daniel Keefe. Visual Space After Virtual Reality. In Young VR 2001, December 2001. (pdf) (doc) (bibtex: Schkolne-2001-VSA).
[Severance et al., 2001]
Kurt Severance, Paul Brewster, Barry Lazos, and Daniel Keefe. Wind Tunnel Data Fusion and Visualization in an Immersive Environment: A Case Study. In Proceedings of IEEE Visualization 2001, pages 505-508, October 2001. (pdf) (bibtex: Severance-2001-WTD).
[Zhang et al., 2001]
Song Zhang, Cagatay Demiralp, Daniel Keefe, Marco DaSilva, Benjamin D. Greenberg, Peter J. Basser, Carlo Pierpaoli, E. A. Chiocca, T. S. Deisboeck, and David H. Laidlaw. An Immersive Virtual Environment for DT-MRI Volume Visualization Applications: a Case Study. In Proceedings of IEEE Visualization 2001, pages 437-440, October 2001. (pdf) (bibtex: Zhang-2001-IVE).
[Zhang et al., 2001]
Song Zhang, Cagatay Demiralp, Marco DaSilva, Daniel Keefe, David H. Laidlaw, Benjamin D. Greenberg, Peter J. Basser, Carlo Pierpaoli, E.A. Chiocca, and T. S. Diesboeck. Toward Application of Virtual Reality to Visualization of DT-MRI Volumes. In Proceedings MICCAI, October 2001. (pdf) (bibtex: Zhang-2001-TAV).
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