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Andrew Forsberg, staff 98-10

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Projects

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Publications

2009

# POSITION: staff
[Forsberg et al., 2009]
Andrew Forsberg, Jian Chen, and David H. Laidlaw. Comparing 3D Vector Field Visualization Methods: A User Study. In Proceedings of IEEE Visualization, pages 1219-1226, 2009. (pdf) (bibtex: Forsberg-2009-CFM).

2008

# POSITION: staff
[LaViola et al., 2008]
Joseph LaViola, Andrew Forsberg, David H. Laidlaw, and Andries van Dam. Virtual Reality-Based Interactive Scientific Visualization Environments. Springer-Verlag London Limited, pages 225-250, 2008. (pdf) (bibtex: LaViola-2008-VRB).

2007

# POSITION: staff
[Chen et al., 2007]
Jian Chen, Andrew Forsberg, Mykhaylo Kostandov, Dave Willis, and David H. Laidlaw. The Effect of Using Large, High-Resolution Stereoscopic Displays for Flow Visualization. In Proceedings of SIGGRAPH poster, 2007. (pdf) (bibtex: Chen-2007-DSF).
# POSITION: staff
[Chen et al., 2007]
Jian Chen, Andrew Forsberg, Sharon Swartz, and David H. Laidlaw. Interactive Multiple Scale Small Multiples. IEEE Visualization 2007 Poster Compendium, November 2007. (pdf) (bibtex: Chen-2007-MSM).
# POSITION: staff
[LaViola et al., 2007]
Joseph LaViola, Prabhat, Andrew Forsberg, David H. Laidlaw, and Andries van Dam. Virtual Reality-Based Interactive Scientific Visualization Environments. In Interactive Visualization: A State-of-the-Art Survey. Springer Verlag, 2008. In Press (pdf) (doc) (bibtex: LaViola-2007-VRI).
# POSITION: staff
[Prabhat et al., 2007]
Prabhat, Andrew Forsberg, Michael Katzourin, Kristi Wharton, and Mel Slater. A Comparative Study of Desktop, Fishtank and Cave Systems for the Exploration of Volume Rendered Confocal Data Sets. IEEE Transactions on Visualization and Computer Graphics, 2007. (bibtex: Prabhat-2007-CSD).

2005

# POSITION: staff
[Schulze et al., 2005]
Jürgen Schulze, Andrew Forsberg, Kleppe, Robert Zeleznik, and David H. Laidlaw. Characterizing the Effect of Level of Immersion on a 3D Marking Task. In Proceedings of HCI International, Las Vegas, NE, July 2005. (pdf) (bibtex: Schulze-2005-CTE).

2004

# POSITION: staff
[Forsberg and Yang, 2004]
Andrew Forsberg and Nicholas Yang. A User­Friendly Approach to Registering a 6-DOF Tracker with a Display. In Proceedings of the 8th International Immersive Projection Technology Workshop, Iowa State University, Ames, IA, May 2004. (pdf) (bibtex: Forsberg-2004-UAR).
# POSITION: staff
[Lemmerman and Forsberg, 2004]
Dmitri Lemmerman and Andrew Forsberg. Adapting Event-Based Applications for Synchronization in VR Clusters. In Proceedings of the 8th International Immersive Projection Technology Workshop, Iowa State University, Ames, IA, May 2004. (pdf) (bibtex: Lemmerman-2004-AEA).
# POSITION: staff
[Schulze and Forsberg, 2004]
Jürgen Schulze and Andrew Forsberg. A Comparison of a Cave and a Fish Tank VR System for Counting Biological Features in a Volume. Technical report, Brown University, 2004. (pdf) (bibtex: Schulze-2004-CCF).
# POSITION: staff
[Sobel et al., 2004]
Jason Sobel, Andrew Forsberg, David H. Laidlaw, Robert Zeleznik, Daniel Keefe, Igor Pivkin, George Karniadakis, Peter Richardson, and Sharon Swartz. Particle Flurries: Synoptic 3D Pulsatile Flow Visualization. IEEE Computer Graphics and Applications, 24(2):76-85, March/April 2004. (pdf) (bibtex: Sobel-2004-PFC).
# POSITION: staff
[Yang et al., 2004]
Nicholas C. Yang, Andrew Forsberg, Jason F. Shepherd, Ricardo M. Garcia, and Karl G. Merkley. Mark-It: A Marking User Interface for Cutting Decomposition Time. In Proceedings of the 13th International Meshing Roundtable, Williamsburg, Virginia, September 2004. (pdf) (bibtex: Yang-2004-MIM).

2003

# POSITION: staff
[Forsberg et al., 2003]
Andrew Forsberg, Peter Richardson, Jason Sobel, David H. Laidlaw, Daniel Keefe, Igor Pivkin, and George Karniadakis. Arterial Motions and Flows Seen in Virtual Reality. In Proceedings World Congress on Medical Physics and Biomedical Engineering, Sydney Australia, August 2003. (bibtex: Forsberg-2003-AMF).

2002

[Peng and Forsberg, 2002]
Bernard Peng and Andrew Forsberg. Directly Rendering Spectral Elements Using Texture Shaders. Technical Report CS-02-17, Brown University Computer Science Department, August 2002. (pdf) (ppt) (bibtex: Peng-2002-DRS).
# POSITION: staff
[Sobel et al., 2002]
Jason Sobel, Andrew Forsberg, Peter Richardson, David H. Laidlaw, Daniel Keefe, Igor Pivkin, and George Karniadakis. Arterial flows seen in virtual reality. In Proceedings of the 21st Southern Biomedical Engineering Conference, pages 349-350, 2002. (bibtex: Sobel-2002-AFS).

2000

# POSITION: staff
[Forsberg et al., 2000]
Andrew Forsberg, Michael Kirby, David H. Laidlaw, George Karniadakis, Andries van Dam, and Jonathan L. Elion. Immersive Virtual Reality for Visualizing Flow Through an Artery. In Proceedings of IEEE Visualization 2000, pages 457-460. IEEE Computer Society Press, October 2000. (pdf) (bibtex: Forsberg-2000-IVR).
# POSITION: staff
[van Dam et al., 2000]
Andries van Dam, Andrew Forsberg, David H. Laidlaw, Joseph LaViola, and Rosemary Michelle Simpson. Immersive VR for Scientific Visualization: A Progress Report. IEEE Computer Graphics and Applications, 20(6):26-52, November/December 2000. (pdf) (bibtex: vanDam-2000-IVR).
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Page Owner: Steven Gomez Last Modified: Sun Jan 21 11:51:52 2018