#include <SoundManager.h>
Public Member Functions | |
SoundManager () | |
virtual | ~SoundManager () |
void | ping () |
Static Public Member Functions | |
static void | playSound (const string &soundName, const Vector3 &loc=Vector3(0, 0, 0), const Vector3 &velocity=Vector3(1, 0, 0)) |
static void | playEndSound () |
Protected Member Functions | |
void | playSoundI (const string &soundName, const Vector3 &loc=Vector3(0, 0, 0), const Vector3 &velocity=Vector3(1, 0, 0)) |
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static method so everyone can send a sound without having to maintain an individual instance. |
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