ping() | SoundManager | |
playEndSound() | SoundManager | [static] |
playSound(const string &soundName, const Vector3 &loc=Vector3(0, 0, 0), const Vector3 &velocity=Vector3(1, 0, 0)) | SoundManager | [static] |
playSoundI(const string &soundName, const Vector3 &loc=Vector3(0, 0, 0), const Vector3 &velocity=Vector3(1, 0, 0)) | SoundManager | [protected] |
SoundManager() | SoundManager | |
~SoundManager() | SoundManager | [virtual] |