#include <SoundImpSDL.H>
Inherits IS3D::SoundImplementation.
Public Member Functions | |
SoundImpSDL () | |
virtual | ~SoundImpSDL () |
void | setListenerLoc (const CoordinateFrame &m) |
void | setListenerVel (const Vector3 &v) |
void | setListenerGain (const float g) |
void | load (const std::string &filename) |
void | play (const std::string &filename) |
void | stop (const std::string &filename) |
void | deleteSound (const std::string &filename) |
void | setParam (const std::string &filename, const SOUNDPARAM param, const float value) |
IS3D::SoundImpSDL::SoundImpSDL | ( | ) |
virtual IS3D::SoundImpSDL::~SoundImpSDL | ( | ) | [virtual] |
void IS3D::SoundImpSDL::setListenerLoc | ( | const CoordinateFrame & | m | ) | [virtual] |
Implements IS3D::SoundImplementation.
void IS3D::SoundImpSDL::setListenerVel | ( | const Vector3 & | v | ) | [virtual] |
Implements IS3D::SoundImplementation.
void IS3D::SoundImpSDL::setListenerGain | ( | const float | g | ) | [virtual] |
Implements IS3D::SoundImplementation.
void IS3D::SoundImpSDL::load | ( | const std::string & | filename | ) | [virtual] |
Implements IS3D::SoundImplementation.
void IS3D::SoundImpSDL::play | ( | const std::string & | filename | ) | [virtual] |
Implements IS3D::SoundImplementation.
void IS3D::SoundImpSDL::stop | ( | const std::string & | filename | ) | [virtual] |
Implements IS3D::SoundImplementation.
void IS3D::SoundImpSDL::deleteSound | ( | const std::string & | filename | ) | [virtual] |
Implements IS3D::SoundImplementation.
void IS3D::SoundImpSDL::setParam | ( | const std::string & | filename, | |
const SOUNDPARAM | param, | |||
const float | value | |||
) | [virtual] |
Implements IS3D::SoundImplementation.