deleteSound(const std::string &filename) | IS3D::SoundImpSDL | [virtual] |
load(const std::string &filename) | IS3D::SoundImpSDL | [virtual] |
play(const std::string &filename) | IS3D::SoundImpSDL | [virtual] |
setListenerGain(const float g) | IS3D::SoundImpSDL | [virtual] |
setListenerLoc(const CoordinateFrame &m) | IS3D::SoundImpSDL | [virtual] |
setListenerVel(const Vector3 &v) | IS3D::SoundImpSDL | [virtual] |
setParam(const std::string &filename, const SOUNDPARAM param, const float value) | IS3D::SoundImpSDL | [virtual] |
SoundImpSDL() | IS3D::SoundImpSDL | |
stop(const std::string &filename) | IS3D::SoundImpSDL | [virtual] |
~SoundImpSDL() | IS3D::SoundImpSDL | [virtual] |