#include <ClusterSync.H>
Public Member Functions | |
ClusterEventBufferMsg () | |
ClusterEventBufferMsg (Array< EventRef > eventBuffer) | |
virtual | ~ClusterEventBufferMsg () |
uint32 | type () const |
void | serialize (BinaryOutput &b) const |
void | deserialize (BinaryInput &b) |
void | queueEventBuffer () |
IS3D::ClusterEventBufferMsg::ClusterEventBufferMsg | ( | ) | [inline] |
IS3D::ClusterEventBufferMsg::ClusterEventBufferMsg | ( | Array< EventRef > | eventBuffer | ) | [inline] |
virtual IS3D::ClusterEventBufferMsg::~ClusterEventBufferMsg | ( | ) | [inline, virtual] |
uint32 IS3D::ClusterEventBufferMsg::type | ( | ) | const [inline] |
References IS3D::EventBuffer_MSG.
void IS3D::ClusterEventBufferMsg::serialize | ( | BinaryOutput & | b | ) | const [inline] |
void IS3D::ClusterEventBufferMsg::deserialize | ( | BinaryInput & | b | ) | [inline] |
void IS3D::ClusterEventBufferMsg::queueEventBuffer | ( | ) | [inline] |
References IS3D::FsaMgr::queueEvent().