#include <AnimMgr.H>
Static Public Member Functions | |
static void | registerAnimObj (AnimObj *obj) |
static void | removeAnimObj (AnimObj *obj) |
static int | getNumAnimObjs () |
static AnimObj * | getAnimObj (int i) |
static bool | getPaused () |
static void | setPaused (bool p) |
static void | runAnimations () |
Static Protected Attributes | |
static Array< AnimObj * > | _objs |
static Array< AnimObj * > | _pendingRemoves |
static bool | _paused |
static void IS3D::AnimMgr::registerAnimObj | ( | AnimObj * | obj | ) | [static] |
static void IS3D::AnimMgr::removeAnimObj | ( | AnimObj * | obj | ) | [static] |
static int IS3D::AnimMgr::getNumAnimObjs | ( | ) | [inline, static] |
References _objs.
static bool IS3D::AnimMgr::getPaused | ( | ) | [inline, static] |
References _paused.
static void IS3D::AnimMgr::setPaused | ( | bool | p | ) | [inline, static] |
References _paused.
static void IS3D::AnimMgr::runAnimations | ( | ) | [static] |
Array<AnimObj*> IS3D::AnimMgr::_objs [static, protected] |
Referenced by getAnimObj(), and getNumAnimObjs().
Array<AnimObj*> IS3D::AnimMgr::_pendingRemoves [static, protected] |
bool IS3D::AnimMgr::_paused [static, protected] |
Referenced by getPaused(), and setPaused().