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Immersive Vis and 3D Interaction for Volume Data Analysis (2013-)

Themes People Publications Bibliography

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Isosurface1.jpg pic2

Visualization of volume data is critical in a variety of application domains, such as medicine, geophysical exploration, and biomechanics. For effective analysis of a 3D volume, scientists and other users need to integrate various views and to peer inside the volume. However, despite many advances in volume rendering algorithms, neither traditional displays nor traditional interaction techniques are sufficient for efficient and accurate analysis of complex volume datasets. We are studying the use of displays with higher levels of fidelity, as well as natural and innovative 3D interaction techniques, to allow scientists to view and analyze volume datasets easily without prior segmentation. Based on our findings, we plan to design, prototype, and evaluate a next-generation interactive volume data analysis system with best-practice display characteristics and interaction techniques. Support for this project is provided by the National Science Foundation under a collaborative award between Virginia Tech and Brown University (NSF award numbers 1320046 and 1319606).

Themes

People

 

Publications

2016

[Lages et al., 2016]
Wallace S. Lages, Wesley R. Miller, Johannes Novotny, Joshua Tveite, Bireswar Laha, John J. Socha, David H. Laidlaw, and Doug A. Bowman. Effects of Display Fidelity and Platform on Analysis Performance with Biological Datasets in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, 2016. In Review (pdf) (bibtex: Lages-2016-EDF).
[Miller et al., 2016]
Wesley R. Miller, Johannes Novotny, David H. Laidlaw, Francois Luks, Derek Merck, and Scott Collins. Virtually Visualizing Vessels: A Study of the Annotation of Placental Vasculature from MRI in Large-scale Virtual Reality for Surgical Planning, 2016. In Review (pdf) (bibtex: Miller-2016-VVV).
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Other Bibliography

2006

[Dachselt and Hubner, 2006]
Raimund Dachselt and Anett Hubner. Three-dimensional menus: A survey and taxonomy. Computers and Graphics, 2006. In Press (pdf) (bibtex: Dachselt-2006-TMS).
[Owen et al., 2006]
Stephen Owen, David Budgen, and Pearl Brereton. Protocol Analysis: A Neglected Practice. Communications of the ACM, 49(2):117--122, February 2006. (pdf) (bibtex: Owen-2006-PAN).

2005

[Figueroa et al., 2005]
Pablo Figueroa, Walter F. Bischof, Pierre Boulanger, and H. James Hoover. Efficient comparison of platform alternatives in interactive virtual reality applications. International Journal of Human-Computer Studies, 62(1):73--103, January 2005. (pdf) (bibtex: Figueroa-2005-ECP).
[Jenkin and Harris, 2005]
Michael R. M. Jenkin and Laurence R. Harris. Seeing Spatial Form. Oxford University Press, 2005. (bibtex: Jenkin-2005-SSF).
[Sutcliffe et al., 2005]
Alistair Sutcliffe, Brian Gault, and Jae-Eun Shin. Presence, memory and interaction in virtual environments. International Journal of Human-Computer Studies, 62(3):307--327, March 2005. (pdf) (bibtex: Sutcliffe-2005-PMI).
[Tory and Moller, 2005]
M. Tory and T. Moller. Evaluating Visualizations: Do Expert Reviews Work? IEEE Computer Graphics and Applications, 25(5):8--11, Sep/Oct 2005. (pdf) (bibtex: Tory-2005-EVE).
[Wijk, 2005]
Jarke J. van Wijk. The Value of Visualization. In Proceedings of IEEE Visualization, pages 79--86, Minneapolis, MN, October 2005. (pdf) (bibtex: vanWijk-2005-VVI).

2004

[Bar, 2004]
Moshe Bar. Visual Objects in Context. Nature Reviews: Neuroscience, 5:617--629, August 2004. (pdf) (bibtex: Bar-2004-VOC).
[Stokes et al., 2004]
William A. Stokes, James A. Ferwerda, Bruce Walter, and Donald P. Greenberg. Perceptual illumination components: a new approach to efficient, high quality global illumination rendering. In Proceedings of ACM SIGGRAPH, pages 742--749, 2004. (pdf) (bibtex: Stokes-2004-PIC).
[Todd, 2004]
James T. Todd. The Visual Perception of 3D Shape. Trends in cognitive Sciences, 8(3):115--121, March 2004. (pdf) (bibtex: Todd-2004-VP3).
[Tory and Moller, 2004]
Melanie Tory and Torsten Moller. Human Factors in Visualization Research. IEEE Transactions on Visualization and Computer Graphics, 10(1):72--84, January/February 2004. (pdf) (bibtex: Tory-2004-HFV).

2002

[Bowman et al., 2002]
Doug A. Bowman, Ameya Datey, Young Sam Ryu, Umer Farooq, and Omar Vasnaik. Empirical Comparison of Human Behavior and Performance with Different Display Devices for Virtual Environments. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pages 2134--2138, 2002. (pdf) (bibtex: Bowman-2002-ECH).
[Ernst and Banks, 2002]
Marc O. Ernst and Martin S. Banks. Humans Integrate Visual and Haptic Information in a Statistically Optimal Fashion. Nature, 415(24):429--433, January 2002. (pdf) (bibtex: Ernst-2002-HIV).
[Kasik et al., 2002]
David J. Kasik, James J. Troy, Stephen R. Amorosi, Marie O. Murray, and Shankar N. Swamy. Evaluating graphics displays for complex 3D models. IEEE Comput. Graph. Appl., 22:56--64, 2002. (pdf) (bibtex: Kasik-2002-EGD).
[Rao et al., 2002]
Rajesh P.N. Rao, Gregory J. Zelinsky, Mary M. Hayhoe, and Dana H. Ballard. Eye movements in iconic visual search. Vision Research, 42:1447--1463, 2002. (pdf) (bibtex: Rao-2002-EMI).
[Tarr and Warren, 2002]
Michael J. Tarr and William H. Warren. Virtual Reality in Behavioral Neuroscience. Unpublished (pdf) (bibtex: Tarr-2002-VRB), 2002.
[Wade, 2002]
Nicholas J. Wade. Charles Wheatstone (1802—1875). Perception, 31:265--272, 2002. (pdf) (bibtex: Wade-2002-CWE).
[Wolfe et al., 2002]
Jeremy M. Wolfe, Aude Oliva, Todd S. Horowitz, Serena J. Butcher, and Aline Bompas. Segmentation of objects from backgrounds in visual search tasks. Vision Research, 42:2985--3004, 2002. (pdf) (bibtex: Wolfe-2002-SOB).

2001

[Tittle et al., 2001]
James S. Tittle, David D. Woods, Axel Roesler, Martin Howard, and Flip Phillips. The Role of 2D and 3D Task Performance in the Design and Use of Visual Displays. In Proceedings of the 2001 Human Factors and Ergonomics Society Meeting, 2001. (pdf) (bibtex: Tittle-2001-R23).
[Torralba and Sinha, 2001]
Antonio Torralba and Pawan Sinha. Statistical Context Priming for Object Detection. In Proceedings of the International Conference on Computer Vision, 2001. (pdf) (bibtex: Torralba-2001-SCP).
[W.S. et al., 2001]
W.S. Geisler, J.S. Perry, B.J. Super, and D.P. Gallogly. Edge co-occurrence in natural images predicts contour grouping performance. Vision Research, 41:711--724, 2001. (pdf) (bibtex: Geisler-2001-ECN).

2000

[Chun, 2000]
Marvin M. Chun. Contextual Cueing of Visual Attention. Trends in Cognitive Science, 4(5):170--178, May 2000. (pdf) (bibtex: Chun-2000-CCV).
[Ernst et al., 2000]
Marc O. Ernst, Martin S. Banks, and Heinrich H. Bulthoff. Touch can change visual slant perception. Nature Neuroscience, 3(1):69--73, January 2000. (pdf) (bibtex: Ernst-2000-TCC).

1999

[Klatzky et al., 1999]
Roberta L. Klatzky, Andrew C. Beall, Jack M. Loomis, Reginald G. Golledge, and John W. Philbeck. Human navigation ability: Tests of the encoding-error model of path integration. Spatial Cognition and Computation, 1:31--65, 1999. (pdf) (bibtex: Klatzky-1999-HNA).
[Lindeman et al., 1999]
R.W. Lindeman, J.L. Sibert, and J.K. Hahn. Towards Usable VR: An Empirical Study of User Interfaces for Immersive Virtual Environments. In Proceedings of CHI 99. Institute for Computer Graphics, George Washington University, Washington, DC, 1999. (pdf) (bibtex: Lindeman-1999-TUV).
[Mathworks, 1999]
Mathworks. Matlab. Mathworks, Inc., Natick, MA, 1999. (bibtex: Matlab-1999-MAT).
[Richardson et al., 1999]
Anthony E. Richardson, Daniel R. Montello, and Mary Hegarty. Spatial Knowledge Acquisition from Maps and from Navigation in Real and Virtual Environments. Memory and Cognition, 27(4):741--750, 1999. (pdf) (bibtex: Richardson-1999-SKA).
[Usoh et al., 1999]
Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, Frederick P. Brooks, and Jr. Walking > Walking-in-Place > Flying, in Virtual Environments. In Proceedings of SIGGRAPH, pages 359--364, 1999. (pdf) (bibtex: Usoh-1999-WWF).

1998

[Chance et al., 1998]
Sarah S. Chance, Florence Gaunet, Andrew C. Beall, and Jack M. Loomis. Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration. Presence, 7(2):168--178, April 1998. (pdf) (bibtex: Chance-1998-LMA).
[Hollingworth and Henderson, 1998]
Andrew Hollingworth and John M. Henderson. Does Consistent Scene Context Fecilitate Object Perception? Journal of Experimental Psychology: General, 127(4):398--415, 1998. (pdf) (bibtex: Hollingworth-1998-DCS).
[Klatzky et al., 1998]
Roberta L. Klatzky, Jack M. Loomis, Andrew C. Beall, Sarah S. Chance, and Reginald G. Golledge. Spatial Updating of Self-Position and Orientation during Real, Imagined, and Virtual Locomotion. Psychological Science, 9(4):293--298, July 1998. (pdf) (bibtex: Klatzky-1998-SUO).
[Wolfe, 1998]
Jeremy M. Wolfe. What can 1 Million Trials Tell Us about Visual Research. Psychological Science, 9(1):33--39, January 1998. (pdf) (bibtex: Wolfe-1998-WCT).

1997

[Cutler et al., 1997]
L. Cutler, B. Fröhlich, and P. Hanrahan. Two-Handed Direct Manipulation on the Responsive Workbench. In Proceedings of the '97 Symposium on Interactive 3D Graphics, pages 107--114, 1997. (pdf) (bibtex: Cutler-1997-THD).
[Gabbard and Hix, 1997]
Joseph L. Gabbard and Deborah Hix. A Taxonomy of Usability Characteristics in Virtual Environments. Technical report, Virginia Polytechnic Institute and State University, Blacksburg, Virginia, November 1997. (pdf) (bibtex: Gabbard-1997-TUC).
[Pausch et al., 1997]
Randy Pausch, Dennis Proffitt, and George Williams. Quantifying immersion in virtual reality. In Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pages 13--18. ACM Press/Addison-Wesley Publishing Co., 1997. (pdf) (bibtex: Pausch-1997-QIV).
[Robertson et al., 1997]
G. Robertson, M. Czerwinski, and M. van Dantzich. Immersion in Desktop Virtual Reality. In Proceedings of UIST, pages 11--19, 1997. (pdf) (bibtex: Robertson-1997-IDV).

1993

[Arthur et al., 1993]
K.W. Arthur, K.S. Booth, and C. Ware. Evaluating 3d task-performance for fish tank virtual worlds. ACM Trans. Inf. Syst., 11:239--265, 1993. (pdf) (bibtex: Arthur-1993-E3T).
[Cruz-Neira et al., 1993]
Carolina Cruz-Neira, Daniel J. Sandin, and Thomas A. DeFanti. Surround-screen Projection-based Virtual Reality: The Design and Implementation of the CAVE. In Proceedings of ACM SIGGRAPH, volume 27, pages 135--142. ACM, August 1993. (pdf) (bibtex: Cruz-1993-SSP).
[Robertson et al., 1993]
George G. Robertson, Stuart K. Card, and Jock D. Mackinlay. Nonimmersive virtual reality. IEEE Computer, 26(2), February 1993. (pdf) (bibtex: Robertson-1993-NVR).
[Ware et al., 1993]
Colin Ware, Kevin Arthur, and Kellogg S. Booth. Fish tank virtual reality. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 37--42, 1993. (pdf) (bibtex: Ware-1993-FTV).

1992

[Nielsen, 1992]
Jakib Nielsen. Finding usability problems through heuristic evaluation. In Proceedings of CHI, pages 373--380, 1992. (pdf) (bibtex: Nielsen-1992-FUP).

1989

[Boyce et al., 1989]
Susan J. Boyce, Alexander Pollatsek, and Keith Rayner. Effect of Background Information on Object Identification. Journal of Experimental Psychology: Human Perception and Performance, 15(3):556--566, 1989. (pdf) (bibtex: Boyce-1989-EBI).

1987

[Mumford et al., 1987]
D. Mumford, S.M. Kosslyn, L.A. hillger, and R.J. Herrnstein. Discriminating figure from ground: The role of edge detection and region growing. Proceedings of the National Academy of Science, USA, 84:7354--7358, October 1987. (pdf) (bibtex: Mumford-1987-DFG).

1985

[Snodgrass et al., 1985]
Joan Gay Snodgrass, Gail Levy-Berger, and Martin Haydon. Human Experimental Psychology. Oxford University Press, 1985. (bibtex: Snodgrass-1985-HEP).

1973

[Biederman et al., 1973]
Irving Biederman, Arnold L. Glass, E. Webb Stacy, and Jr. Searching for Objects in Real-World Scenes. Journal of Experimental Psychology, 97(1):22--27, 1973. (pdf) (bibtex: Biederman-1973-SOR).

1972

[Biederman, 1972]
Irving Biederman. Perceiving Real-World Scenes. Science, 177(7):77--80, July 1972. (pdf) (bibtex: Biederman-1972-PRS).

1970

[Sutherland, 1970]
Ivan E. Sutherland. Computer Displays. Scientific American, 222(6):56--81, June 1970. (pdf) (bibtex: Sutherland-1970-CDI).

1969

[Oliver and Brooks, Jr., 1969]
P. Oliver and Fred P. Brooks and Jr. Evaluation of an interactive display system for teaching numerical analysis. In Proceedings of AFIPS FICC, pages 525--633, Fall 1969. (pdf) (bibtex: Oliver-1969-EID).

1852

[Wheatstone, 1852]
Charles Wheatstone. Constributions to the physiology of vision---Part the second. On some remarkable, and hitherto unobserved, phenomena of binocular vision. Philosophical Transactions of the Royal Society of London, 142:1--17, 1852. (pdf) (bibtex: Wheatstone-1852-CPV).

1838

[Wheatstone, 1838]
Charles Wheatstone. Contributions to the physiology of vision---Part the first. On some remarkable, and hitherto unobserved, phenomena of binocular vision. Philosophical Transactions of the Royal Society of London, pages 371--394, 1838. (pdf) (bibtex: Wheatstone-1838-CPV).
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Page Owner: Johannes Novotny Last Modified: Wed Jul 6 22:16:25 2016