#include "ISVREngine.H"
#include <mlib/points.H>
#include <G3DAll.h>
#include <Texture.H>
Go to the source code of this file.
Namespaces | |
namespace | InSpace |
Defines | |
#define | OUTSIDE_GLUE_CORE |
#define | RD G3DEngine::renderDevice() |
Shortcut to G3DEngine::renderDevice(). |
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Shortcut to G3DEngine::renderDevice().
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