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cavewriting::DenouementScene Class Reference

A scene for the conclusion of Screen. Special-case screen code. Collapsed words compress down and fade out Words that were bounced appear in (don't have to fade) Words that were bounced wink out one at a time denouement. More...

#include <DenouementScene.H>

Inherits cavewriting::Scene.

List of all members.

Public Member Functions

 DenouementScene (Story *story, xercesc::DOMNode *node, int id)
virtual ~DenouementScene ()
virtual void start ()
virtual void animate ()


Detailed Description

A scene for the conclusion of Screen. Special-case screen code. Collapsed words compress down and fade out Words that were bounced appear in (don't have to fade) Words that were bounced wink out one at a time denouement.


Constructor & Destructor Documentation

cavewriting::DenouementScene::DenouementScene Story story,
xercesc::DOMNode *  node,
int  id
 

virtual cavewriting::DenouementScene::~DenouementScene  )  [virtual]
 


Member Function Documentation

virtual void cavewriting::DenouementScene::animate  )  [virtual]
 

Reimplemented from cavewriting::Scene.

virtual void cavewriting::DenouementScene::start  )  [virtual]
 

Reimplemented from cavewriting::Scene.


The documentation for this class was generated from the following file:
Generated on Sun Apr 17 13:34:27 2005 for cavewriting by  doxygen 1.4.0