#include <TextScreen.H>
Inherits IS3D::DrawObj.
Public Member Functions | |
TextScreen () | |
virtual | ~TextScreen () |
void | print (const std::string &msg) |
void | println (const std::string &msg) |
void | clear () |
void | draw () |
Override this function and place your G3D draw calls inside it. |
IS3D::TextScreen::TextScreen | ( | ) |
virtual IS3D::TextScreen::~TextScreen | ( | ) | [virtual] |
void IS3D::TextScreen::print | ( | const std::string & | msg | ) |
void IS3D::TextScreen::println | ( | const std::string & | msg | ) |
void IS3D::TextScreen::clear | ( | ) |
void IS3D::TextScreen::draw | ( | ) | [virtual] |