#include <EventDisplay.H>
Inherits IS3D::DrawObj.
Public Member Functions | |
EventDisplay (const Array< std::string > &eventTriggers, const Array< std::string > &event1DTriggers, const Array< std::string > &event2DTriggers, std::string fontFile=std::string("")) | |
virtual | ~EventDisplay () |
void | draw () |
Override this function and place your G3D draw calls inside it. | |
void | eventCallback (EventRef e) |
void | event1DCallback (EventRef e) |
void | event2DCallback (EventRef e) |
IS3D::EventDisplay::EventDisplay | ( | const Array< std::string > & | eventTriggers, | |
const Array< std::string > & | event1DTriggers, | |||
const Array< std::string > & | event2DTriggers, | |||
std::string | fontFile = std::string("") | |||
) |
virtual IS3D::EventDisplay::~EventDisplay | ( | ) | [virtual] |
void IS3D::EventDisplay::draw | ( | ) | [virtual] |
void IS3D::EventDisplay::eventCallback | ( | EventRef | e | ) |
void IS3D::EventDisplay::event1DCallback | ( | EventRef | e | ) |
void IS3D::EventDisplay::event2DCallback | ( | EventRef | e | ) |