IS3D::DebugDraw Member List
This is the complete list of members for
IS3D::DebugDraw, including all inherited members.
_bbox | IS3D::DrawObj | [protected] |
_bboxDisplayed | IS3D::DrawObj | [protected] |
_contextInitialized | IS3D::DrawObj | [protected] |
_displayed | IS3D::DrawObj | [protected] |
_drawingPass | IS3D::DrawObj | [protected] |
_frame | IS3D::DrawObj | [protected] |
_lit | IS3D::DrawObj | [protected] |
_movable | IS3D::DrawObj | [protected] |
_name | IS3D::DrawObj | [protected] |
_roomObj | IS3D::DrawObj | [protected] |
_selectable | IS3D::DrawObj | [protected] |
_transparent | IS3D::DrawObj | [protected] |
clear() | IS3D::DebugDraw | |
contextInit() | IS3D::DrawObj | [inline, virtual] |
DebugDraw() | IS3D::DebugDraw | |
draw() | IS3D::DebugDraw | [virtual] |
DrawObj(std::string name, int roomObj=0, int displayInitially=1) | IS3D::DrawObj | |
getBoundingBox() | IS3D::DrawObj | [inline] |
getBoundingBoxDisplayed() | IS3D::DrawObj | [inline] |
getContextInitialized() | IS3D::DrawObj | [inline] |
getCoordinateFrame() | IS3D::DrawObj | [inline] |
getDisplayed() | IS3D::DrawObj | [inline] |
getDrawingPass() | IS3D::DrawObj | [inline] |
getLit() | IS3D::DrawObj | [inline] |
getMovable() | IS3D::DrawObj | [inline] |
getName() | IS3D::DrawObj | [inline] |
getRenderAsTransparent() | IS3D::DrawObj | [inline] |
getRoomObj() | IS3D::DrawObj | [inline] |
getSelectable() | IS3D::DrawObj | [inline] |
hide() | IS3D::DrawObj | [inline, virtual] |
hideBoundingBox() | IS3D::DrawObj | [inline, virtual] |
highlight() | IS3D::DrawObj | [inline, virtual] |
pointIntersectCoarse(const Vector3 &pobj) | IS3D::DrawObj | [virtual] |
pointIntersectFine(const Vector3 &pobj) | IS3D::DrawObj | [virtual] |
print(const std::string &msg) | IS3D::DebugDraw | |
printf(const char *fmt,...) | IS3D::DebugDraw | |
println(const std::string &msg) | IS3D::DebugDraw | |
println() | IS3D::DebugDraw | |
readIS3(istream *is) | IS3D::DrawObj | [virtual] |
readVRML(istream *is) | IS3D::DrawObj | [virtual] |
reColor(const Color4 &c, int colorNum=0) | IS3D::DrawObj | [virtual] |
reTexture(const std::string &texname, int texNum=0) | IS3D::DrawObj | [virtual] |
setBoundingBox(BBox bbox) | IS3D::DrawObj | [inline, virtual] |
setBoundingBoxDisplayed(bool d) | IS3D::DrawObj | [inline, virtual] |
setContextInitialized() | IS3D::DrawObj | [inline, virtual] |
setCoordinateFrame(CoordinateFrame cf) | IS3D::DrawObj | [inline, virtual] |
setDisplayed(bool d) | IS3D::DrawObj | [virtual] |
setDrawingPass(int d) | IS3D::DrawObj | [inline, virtual] |
setLit(bool l) | IS3D::DrawObj | [inline, virtual] |
setMovable(bool m) | IS3D::DrawObj | [inline, virtual] |
setRenderAsTransparent(bool t) | IS3D::DrawObj | [inline, virtual] |
setRoomObj(bool r) | IS3D::DrawObj | [inline, virtual] |
show() | IS3D::DrawObj | [inline, virtual] |
showBoundingBox() | IS3D::DrawObj | [inline, virtual] |
unhighlight() | IS3D::DrawObj | [inline, virtual] |
watchPoint(const std::string &name, Vector3 *posDataPtr, bool dataIsInRoomCoords=false, Color4 color=Color3::red()) | IS3D::DebugDraw | |
watchVector(const std::string &name, Vector3 *posDataPtr, Vector3 *dirDataPtr, bool dataIsInRoomCoords=false, Color4 color=Color3::orange()) | IS3D::DebugDraw | |
writeIS3(ostream *os) | IS3D::DrawObj | [virtual] |
writeVRML(ostream *os) | IS3D::DrawObj | [virtual] |
~DebugDraw() | IS3D::DebugDraw | [virtual] |
~DrawObj() | IS3D::DrawObj | [virtual] |