G3DOperators.H File Reference

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namespace  VRG3D


Array< std::string > VRG3D::splitStringIntoArray (const std::string &in)
std::string VRG3D::decygifyPath (const std::string &in)
std::string VRG3D::replaceEnvVars (const std::string &in)
void VRG3D::growAABox (AABox &box, const Vector3 &point)
void VRG3D::growAABox (AABox &box, const AABox &box2)
Color3 VRG3D::Color3FromUints (G3D::uint8 r, G3D::uint8 g, G3D::uint8 b)
unsigned int VRG3D::hashCode (const double d)
std::ostream & VRG3D::operator<< (std::ostream &os, const Vector2 &vec2)
std::istream & VRG3D::operator>> (std::istream &is, Vector2 &vec2)
std::istream & VRG3D::operator>> (std::istream &is, Vector3 &vec3)
std::ostream & VRG3D::operator<< (std::ostream &os, const Matrix3 &m)
std::istream & VRG3D::operator>> (std::istream &is, Matrix3 &m)
std::ostream & VRG3D::operator<< (std::ostream &os, const Matrix4 &m)
std::istream & VRG3D::operator>> (std::istream &is, Matrix4 &m)
std::istream & VRG3D::operator>> (std::istream &is, CoordinateFrame &m)
std::ostream & VRG3D::operator<< (std::ostream &os, const Color3 &c)
std::istream & VRG3D::operator>> (std::istream &is, Color3 &c)
std::ostream & VRG3D::operator<< (std::ostream &os, const Color4 &c)
std::istream & VRG3D::operator>> (std::istream &is, Color4 &c)
std::string VRG3D::matrix4ToString (Matrix4 m)
std::string VRG3D::coordinateFrameToString (CoordinateFrame cf)
std::string VRG3D::intToString (int i)
int VRG3D::stringToInt (const std::string &in)
std::string VRG3D::realToString (double r)
double VRG3D::stringToReal (const std::string &in)

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