IS3D::VRMLObj Member List
This is the complete list of members for
IS3D::VRMLObj, including all inherited members.
_bbox | IS3D::DrawObj | [protected] |
_bboxDisplayed | IS3D::DrawObj | [protected] |
_color | IS3D::VRMLObj | [protected] |
_contextInitialized | IS3D::DrawObj | [protected] |
_displayed | IS3D::DrawObj | [protected] |
_drawingPass | IS3D::DrawObj | [protected] |
_frame | IS3D::DrawObj | [protected] |
_lit | IS3D::DrawObj | [protected] |
_model | IS3D::VRMLObj | [protected] |
_movable | IS3D::DrawObj | [protected] |
_name | IS3D::DrawObj | [protected] |
_posed | IS3D::VRMLObj | [protected] |
_roomObj | IS3D::DrawObj | [protected] |
_selectable | IS3D::DrawObj | [protected] |
_shadeMode | IS3D::VRMLObj | [protected] |
_texname | IS3D::VRMLObj | [protected] |
_transparent | IS3D::DrawObj | [protected] |
contextInit() | IS3D::DrawObj | [inline, virtual] |
draw() | IS3D::VRMLObj | [virtual] |
DrawObj(std::string name, int roomObj=0, int displayInitially=1) | IS3D::DrawObj | |
getBoundingBox() | IS3D::DrawObj | [inline] |
getBoundingBoxDisplayed() | IS3D::DrawObj | [inline] |
getContextInitialized() | IS3D::DrawObj | [inline] |
getCoordinateFrame() | IS3D::DrawObj | [inline] |
getDisplayed() | IS3D::DrawObj | [inline] |
getDrawingPass() | IS3D::DrawObj | [inline] |
getLit() | IS3D::DrawObj | [inline] |
getMovable() | IS3D::DrawObj | [inline] |
getName() | IS3D::DrawObj | [inline] |
getRenderAsTransparent() | IS3D::DrawObj | [inline] |
getRoomObj() | IS3D::DrawObj | [inline] |
getSelectable() | IS3D::DrawObj | [inline] |
getShadeMode() | IS3D::VRMLObj | [inline] |
getVRMLModel() | IS3D::VRMLObj | |
hide() | IS3D::DrawObj | [inline, virtual] |
hideBoundingBox() | IS3D::DrawObj | [inline, virtual] |
highlight() | IS3D::DrawObj | [inline, virtual] |
pointIntersectCoarse(const Vector3 &pobj) | IS3D::DrawObj | [virtual] |
pointIntersectFine(const Vector3 &pobj) | IS3D::DrawObj | [virtual] |
readIS3(istream *is) | IS3D::DrawObj | [virtual] |
readVRML(istream *is) | IS3D::DrawObj | [virtual] |
reColor(const Color4 &c, int colorNum=0) | IS3D::VRMLObj | [inline, virtual] |
reTexture(const std::string &texname, int texNum=0) | IS3D::VRMLObj | [inline, virtual] |
setBoundingBox(BBox bbox) | IS3D::DrawObj | [inline, virtual] |
setBoundingBoxDisplayed(bool d) | IS3D::DrawObj | [inline, virtual] |
setContextInitialized() | IS3D::DrawObj | [inline, virtual] |
setCoordinateFrame(CoordinateFrame cf) | IS3D::DrawObj | [inline, virtual] |
setDisplayed(bool d) | IS3D::DrawObj | [virtual] |
setDrawingPass(int d) | IS3D::DrawObj | [inline, virtual] |
setLit(bool l) | IS3D::DrawObj | [inline, virtual] |
setMovable(bool m) | IS3D::DrawObj | [inline, virtual] |
setRenderAsTransparent(bool t) | IS3D::DrawObj | [inline, virtual] |
setRoomObj(bool r) | IS3D::DrawObj | [inline, virtual] |
setShadeMode(RenderDevice::ShadeMode mode) | IS3D::VRMLObj | [inline] |
show() | IS3D::DrawObj | [inline, virtual] |
showBoundingBox() | IS3D::DrawObj | [inline, virtual] |
showVertexNumbers(bool s) | IS3D::VRMLObj | [inline] |
unhighlight() | IS3D::DrawObj | [inline, virtual] |
VRMLObj(const std::string &filename) | IS3D::VRMLObj | |
writeIS3(ostream *os) | IS3D::DrawObj | [virtual] |
writeVRML(ostream *os) | IS3D::DrawObj | [virtual] |
~DrawObj() | IS3D::DrawObj | [virtual] |
~VRMLObj() | IS3D::VRMLObj | [virtual] |