IS3D::NektarModelObj Member List

This is the complete list of members for IS3D::NektarModelObj, including all inherited members.

_bboxIS3D::DrawObj [protected]
_bboxDisplayedIS3D::DrawObj [protected]
_colorIS3D::NektarModelObj [protected]
_contextInitializedIS3D::DrawObj [protected]
_displayedIS3D::DrawObj [protected]
_drawingPassIS3D::DrawObj [protected]
_frameIS3D::DrawObj [protected]
_litIS3D::DrawObj [protected]
_modelIS3D::NektarModelObj [protected]
_movableIS3D::DrawObj [protected]
_nameIS3D::DrawObj [protected]
_posedIS3D::NektarModelObj [protected]
_roomObjIS3D::DrawObj [protected]
_selectableIS3D::DrawObj [protected]
_shadeModeIS3D::NektarModelObj [protected]
_texnameIS3D::NektarModelObj [protected]
_transparentIS3D::DrawObj [protected]
contextInit()IS3D::DrawObj [inline, virtual]
draw()IS3D::NektarModelObj [virtual]
DrawObj(std::string name, int roomObj=0, int displayInitially=1)IS3D::DrawObj
getBoundingBox()IS3D::DrawObj [inline]
getBoundingBoxDisplayed()IS3D::DrawObj [inline]
getContextInitialized()IS3D::DrawObj [inline]
getCoordinateFrame()IS3D::DrawObj [inline]
getCurrTimestep()IS3D::NektarModelObj [inline]
getDisplayed()IS3D::DrawObj [inline]
getDrawingPass()IS3D::DrawObj [inline]
getLit()IS3D::DrawObj [inline]
getMovable()IS3D::DrawObj [inline]
getName()IS3D::DrawObj [inline]
getNektarModel()IS3D::NektarModelObj
getNumTimesteps()IS3D::NektarModelObj [inline]
getRenderAsTransparent()IS3D::DrawObj [inline]
getRoomObj()IS3D::DrawObj [inline]
getSelectable()IS3D::DrawObj [inline]
getShadeMode()IS3D::NektarModelObj [inline]
hide()IS3D::DrawObj [inline, virtual]
hideBoundingBox()IS3D::DrawObj [inline, virtual]
highlight()IS3D::DrawObj [inline, virtual]
NektarModelObj(const std::string &filename, int numTriangles, int numTimesteps)IS3D::NektarModelObj
pointIntersectCoarse(const Vector3 &pobj)IS3D::DrawObj [virtual]
pointIntersectFine(const Vector3 &pobj)IS3D::DrawObj [virtual]
readIS3(istream *is)IS3D::DrawObj [virtual]
readVRML(istream *is)IS3D::DrawObj [virtual]
reColor(const Color4 &c, int colorNum=0)IS3D::NektarModelObj [inline, virtual]
reTexture(const std::string &texname, int texNum=0)IS3D::NektarModelObj [inline, virtual]
setBoundingBox(BBox bbox)IS3D::DrawObj [inline, virtual]
setBoundingBoxDisplayed(bool d)IS3D::DrawObj [inline, virtual]
setContextInitialized()IS3D::DrawObj [inline, virtual]
setCoordinateFrame(CoordinateFrame cf)IS3D::DrawObj [inline, virtual]
setDisplayed(bool d)IS3D::DrawObj [virtual]
setDrawingPass(int d)IS3D::DrawObj [inline, virtual]
setLit(bool l)IS3D::DrawObj [inline, virtual]
setMovable(bool m)IS3D::DrawObj [inline, virtual]
setRenderAsTransparent(bool t)IS3D::DrawObj [inline, virtual]
setRoomObj(bool r)IS3D::DrawObj [inline, virtual]
setShadeMode(RenderDevice::ShadeMode mode)IS3D::NektarModelObj [inline]
setTimestep(int ts)IS3D::NektarModelObj [inline]
show()IS3D::DrawObj [inline, virtual]
showBoundingBox()IS3D::DrawObj [inline, virtual]
showFaceNumbers(bool s)IS3D::NektarModelObj [inline]
showVertexNumbers(bool s)IS3D::NektarModelObj [inline]
unhighlight()IS3D::DrawObj [inline, virtual]
writeIS3(ostream *os)IS3D::DrawObj [virtual]
writeVRML(ostream *os)IS3D::DrawObj [virtual]
~DrawObj()IS3D::DrawObj [virtual]
~NektarModelObj()IS3D::NektarModelObj [virtual]


Generated on Wed Jan 26 06:31:21 2011 for IS3D by  doxygen 1.5.6