IS3D::DrawMgr Member List

This is the complete list of members for IS3D::DrawMgr, including all inherited members.

clearShadowModels()IS3D::DrawMgr [static]
contextInit()IS3D::DrawMgr [static]
contextInitThisObject(DrawObjRef d)IS3D::DrawMgr [static]
drawBackground()IS3D::DrawMgr [static]
drawFrame()IS3D::DrawMgr [static]
drawFullscreenTexture(TextureRef t, float xmin, float ymin, float xmax, float ymax)IS3D::DrawMgr [static]
drawShadows()IS3D::DrawMgr [static]
drawThisObject(DrawObjRef d)IS3D::DrawMgr [static]
get2DDrawObject(int objNum, int drawingPass=0)IS3D::DrawMgr [static]
getBackgroundOffgetX()IS3D::DrawMgr [inline, static]
getBackgroundOffsetY()IS3D::DrawMgr [inline, static]
getBackgroundRepeat()IS3D::DrawMgr [inline, static]
getBackgroundTexture()IS3D::DrawMgr [inline, static]
getDrawObject(int objNum, int drawingPass=0)IS3D::DrawMgr [static]
getFilmplane()IS3D::DrawMgr [static]
getNum2DDrawObjects(int drawingPass=0)IS3D::DrawMgr [static]
getNumDrawObjects(int drawingPass=0)IS3D::DrawMgr [static]
getRoomToVirtualSpaceFrame()IS3D::DrawMgr [static]
getRoomToVirtualSpaceScale()IS3D::DrawMgr [static]
popObjectToWorld()IS3D::DrawMgr [static]
pushAndPostMultiplyObjectToWorld(CoordinateFrame postMultFrame)IS3D::DrawMgr [static]
pushAndReplaceObjectToWorld(CoordinateFrame newObjToWorld)IS3D::DrawMgr [static]
register2DObj(DrawObjRef o, int drawingPass=0)IS3D::DrawMgr [static]
registerObj(DrawObjRef o, int drawingPass=0)IS3D::DrawMgr [static]
registerShadowModel(G3D::PosedModelRef m)IS3D::DrawMgr [static]
registerShadowModels(Array< PosedModelRef > models)IS3D::DrawMgr [static]
remove2DObj(DrawObjRef o, int drawingPass=0)IS3D::DrawMgr [static]
removeObj(DrawObjRef o, int drawingPass=0)IS3D::DrawMgr [static]
removeShadowModel(G3D::PosedModelRef m)IS3D::DrawMgr [static]
roomNormalToVirtualSpace(const Vector3 &v)IS3D::DrawMgr [static]
roomPointToVirtualSpace(const Vector3 &v)IS3D::DrawMgr [static]
roomSpacePointToScreenPoint(const Vector3 &roomPt)IS3D::DrawMgr [static]
roomToVirtualSpace(const Ray &r)IS3D::DrawMgr [static]
roomToVirtualSpace(const CoordinateFrame &c)IS3D::DrawMgr [static]
roomVectorToVirtualSpace(const Vector3 &v)IS3D::DrawMgr [static]
screenPointToG3DCoords(const Vector2 &screenPt)IS3D::DrawMgr [static]
screenPointToRoomSpaceFilmplane(const Vector2 &v)IS3D::DrawMgr [static]
screenPointToRoomSpacePoint(const Vector2 &v, bool &hitGeometry)IS3D::DrawMgr [static]
screenPointToRoomSpaceXYPlane(const Vector2 &v)IS3D::DrawMgr [static]
screenPointToRoomSpaceZEqualsPlane(const Vector2 &v, double z)IS3D::DrawMgr [static]
setBackgroundOffsetX(float o)IS3D::DrawMgr [inline, static]
setBackgroundOffsetY(float o)IS3D::DrawMgr [inline, static]
setBackgroundRepeat(float r)IS3D::DrawMgr [inline, static]
setBackgroundTexture(TextureRef t)IS3D::DrawMgr [inline, static]
setRoomToVirtualSpaceFrame(const CoordinateFrame &roomToVirtual)IS3D::DrawMgr [static]
setRoomToVirtualSpaceScale(const double scale)IS3D::DrawMgr [static]
setShowFPS(bool b)IS3D::DrawMgr [inline, static]
setShowPolygonCount(bool b)IS3D::DrawMgr [inline, static]
useShadows()IS3D::DrawMgr [static]
virtualNormalToRoomSpace(const Vector3 &v)IS3D::DrawMgr [static]
virtualPointToRoomSpace(const Vector3 &v)IS3D::DrawMgr [static]
virtualToRoomSpace(const Ray &r)IS3D::DrawMgr [static]
virtualVectorToRoomSpace(const Vector3 &v)IS3D::DrawMgr [static]


Generated on Wed Jan 26 06:31:20 2011 for IS3D by  doxygen 1.5.6