, including all inherited members.
clearShadowModels() | IS3D::DrawMgr | [static] |
contextInit() | IS3D::DrawMgr | [static] |
contextInitThisObject(DrawObjRef d) | IS3D::DrawMgr | [static] |
drawBackground() | IS3D::DrawMgr | [static] |
drawFrame() | IS3D::DrawMgr | [static] |
drawFullscreenTexture(TextureRef t, float xmin, float ymin, float xmax, float ymax) | IS3D::DrawMgr | [static] |
drawShadows() | IS3D::DrawMgr | [static] |
drawThisObject(DrawObjRef d) | IS3D::DrawMgr | [static] |
get2DDrawObject(int objNum, int drawingPass=0) | IS3D::DrawMgr | [static] |
getBackgroundOffgetX() | IS3D::DrawMgr | [inline, static] |
getBackgroundOffsetY() | IS3D::DrawMgr | [inline, static] |
getBackgroundRepeat() | IS3D::DrawMgr | [inline, static] |
getBackgroundTexture() | IS3D::DrawMgr | [inline, static] |
getDrawObject(int objNum, int drawingPass=0) | IS3D::DrawMgr | [static] |
getFilmplane() | IS3D::DrawMgr | [static] |
getNum2DDrawObjects(int drawingPass=0) | IS3D::DrawMgr | [static] |
getNumDrawObjects(int drawingPass=0) | IS3D::DrawMgr | [static] |
getRoomToVirtualSpaceFrame() | IS3D::DrawMgr | [static] |
getRoomToVirtualSpaceScale() | IS3D::DrawMgr | [static] |
popObjectToWorld() | IS3D::DrawMgr | [static] |
pushAndPostMultiplyObjectToWorld(CoordinateFrame postMultFrame) | IS3D::DrawMgr | [static] |
pushAndReplaceObjectToWorld(CoordinateFrame newObjToWorld) | IS3D::DrawMgr | [static] |
register2DObj(DrawObjRef o, int drawingPass=0) | IS3D::DrawMgr | [static] |
registerObj(DrawObjRef o, int drawingPass=0) | IS3D::DrawMgr | [static] |
registerShadowModel(G3D::PosedModelRef m) | IS3D::DrawMgr | [static] |
registerShadowModels(Array< PosedModelRef > models) | IS3D::DrawMgr | [static] |
remove2DObj(DrawObjRef o, int drawingPass=0) | IS3D::DrawMgr | [static] |
removeObj(DrawObjRef o, int drawingPass=0) | IS3D::DrawMgr | [static] |
removeShadowModel(G3D::PosedModelRef m) | IS3D::DrawMgr | [static] |
roomNormalToVirtualSpace(const Vector3 &v) | IS3D::DrawMgr | [static] |
roomPointToVirtualSpace(const Vector3 &v) | IS3D::DrawMgr | [static] |
roomSpacePointToScreenPoint(const Vector3 &roomPt) | IS3D::DrawMgr | [static] |
roomToVirtualSpace(const Ray &r) | IS3D::DrawMgr | [static] |
roomToVirtualSpace(const CoordinateFrame &c) | IS3D::DrawMgr | [static] |
roomVectorToVirtualSpace(const Vector3 &v) | IS3D::DrawMgr | [static] |
screenPointToG3DCoords(const Vector2 &screenPt) | IS3D::DrawMgr | [static] |
screenPointToRoomSpaceFilmplane(const Vector2 &v) | IS3D::DrawMgr | [static] |
screenPointToRoomSpacePoint(const Vector2 &v, bool &hitGeometry) | IS3D::DrawMgr | [static] |
screenPointToRoomSpaceXYPlane(const Vector2 &v) | IS3D::DrawMgr | [static] |
screenPointToRoomSpaceZEqualsPlane(const Vector2 &v, double z) | IS3D::DrawMgr | [static] |
setBackgroundOffsetX(float o) | IS3D::DrawMgr | [inline, static] |
setBackgroundOffsetY(float o) | IS3D::DrawMgr | [inline, static] |
setBackgroundRepeat(float r) | IS3D::DrawMgr | [inline, static] |
setBackgroundTexture(TextureRef t) | IS3D::DrawMgr | [inline, static] |
setRoomToVirtualSpaceFrame(const CoordinateFrame &roomToVirtual) | IS3D::DrawMgr | [static] |
setRoomToVirtualSpaceScale(const double scale) | IS3D::DrawMgr | [static] |
setShowFPS(bool b) | IS3D::DrawMgr | [inline, static] |
setShowPolygonCount(bool b) | IS3D::DrawMgr | [inline, static] |
useShadows() | IS3D::DrawMgr | [static] |
virtualNormalToRoomSpace(const Vector3 &v) | IS3D::DrawMgr | [static] |
virtualPointToRoomSpace(const Vector3 &v) | IS3D::DrawMgr | [static] |
virtualToRoomSpace(const Ray &r) | IS3D::DrawMgr | [static] |
virtualVectorToRoomSpace(const Vector3 &v) | IS3D::DrawMgr | [static] |