My interests lie in the crossroads between Scientific Visualization, Computer Graphics, Visual Perception, Human-Computer Interaction, Virtual Reality, and Visual Design. (You can download my PhD dissertation HERE, and my defense slides HERE.)

I have worked and/or published in all of these areas involved, most of the time, in interdisciplinary research projects. I have collaborated closely with archaeologists, engineers, medical doctors, geologists, evolutionary biologists, and other scientists to develop applications that could help them analyze and visualize their data better than current tools allowed them. Through this process I have learned how to quickly adapt to a new field of research by working with experienced people and gaining knowledge about their discipline. This has taught me how to effectively communicate with investigators in many areas.

If you want to see the projects I have worked on, visit the Visualization Research Lab's website, or check out my CV.

Due to my engineering background, I believe in creating products that help scientists solve real problems, while my research background makes me focus on advancing the state of the art in graphics and scientific visualization, using visual perception and visual design as tools to accomplish a project's goals.

I am proficient in programming languages such as C++, Java, and PERL. My everyday research work involves the use of various graphics and visualization software and APIs such as OpenGL, G3D, WorldToolkit, and AVS. I also have extensive experience with 3D modeling software such as AutoCAD, 3D Studio, Maya, and Softimage, as well as GIS software such as ESRI’s ArcGIS.

My professional goal, both as an engineer and a research scientist, is to continue my career in industry by combining and applying my expertise in scientific and information visualization, computer graphics, human computer interaction, user interface design, virtual reality, human perception, 3D modeling, terrain visualization, and civil engineering.