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AnimObj.H

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00001 
00009 #ifndef ANIMOBJ_H
00010 #define ANIMOBJ_H
00011 
00012 class AnimObj
00013 {
00014  public:
00015 
00016   AnimObj();
00017   virtual ~AnimObj();
00018 
00023   virtual void animate(double deltaT, double elapsedT, int frameNum) {};
00024 
00025 };
00026 
00027 #endif

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