_c | _transf3d< T, P, V, L, Q > | [protected] |
_perspective | _transf3d< T, P, V, L, Q > | [protected] |
_transf3d() | _transf3d< T, P, V, L, Q > | [inline] |
_transf3d(const P &origin, const V &xDir, const V &yDir, const V &zDir) | _transf3d< T, P, V, L, Q > | |
_transf3d(const V &col0, const V &col1, const V &col2) | _transf3d< T, P, V, L, Q > | |
_transf3d(const P &origin, const V &xDir, const V &yDir) | _transf3d< T, P, V, L, Q > | |
_transf3d(const L &axis) | _transf3d< T, P, V, L, Q > | |
_transf3d(const P &origin) | _transf3d< T, P, V, L, Q > | |
align(const P &src1, const P &src2, const P &src3, const P &dst1, const P &dst2, const P &dst3) | _transf3d< T, P, V, L, Q > | [static] |
align(const P &src1, const V &src2, const V &src3, const P &dst1, const V &dst2, const V &dst3) | _transf3d< T, P, V, L, Q > | [static] |
align(const P &src1, const V &src2, const P &dst1, const V &dst2) | _transf3d< T, P, V, L, Q > | [static] |
alignAndScale(const P &o, const V &x, const V &y, const V &z) | _transf3d< T, P, V, L, Q > | [static] |
derivative(const P &) const | _transf3d< T, P, V, L, Q > | |
get_scale() const | _transf3d< T, P, V, L, Q > | [inline] |
getCoordSystem(P &o, V &x, V &y, V &z) const | _transf3d< T, P, V, L, Q > | [inline] |
invert() const | _transf3d< T, P, V, L, Q > | |
isEqualScalingOrthogonal() const | _transf3d< T, P, V, L, Q > | |
isIdentity() const | _transf3d< T, P, V, L, Q > | |
isOrthogonal() const | _transf3d< T, P, V, L, Q > | |
isValid() const | _transf3d< T, P, V, L, Q > | |
matrix() const | _transf3d< T, P, V, L, Q > | [inline] |
normalize_basis() const | _transf3d< T, P, V, L, Q > | |
operator!=(const T &m) const | _transf3d< T, P, V, L, Q > | [inline] |
operator()(int i1, int i2) | _transf3d< T, P, V, L, Q > | [inline] |
operator()(int i1, int i2) const | _transf3d< T, P, V, L, Q > | [inline] |
operator==(const T &m) const | _transf3d< T, P, V, L, Q > | [inline] |
origin() const | _transf3d< T, P, V, L, Q > | [inline] |
orthogonalize() const | _transf3d< T, P, V, L, Q > | |
perspective() const | _transf3d< T, P, V, L, Q > | [inline] |
rotation() const | _transf3d< T, P, V, L, Q > | [inline] |
rotation(const Q &quat) | _transf3d< T, P, V, L, Q > | [static] |
rotation(const L &axis, Greal angle) | _transf3d< T, P, V, L, Q > | [static] |
rotation(const V &axis, Greal angle) | _transf3d< T, P, V, L, Q > | [static] |
scaling(const P &fixedPt, Greal factor) | _transf3d< T, P, V, L, Q > | [static] |
scaling(const P &fixedPt, const V &xyzFactors) | _transf3d< T, P, V, L, Q > | [static] |
scaling(const V &xyzFactors) | _transf3d< T, P, V, L, Q > | [static] |
scaling(Greal factor) | _transf3d< T, P, V, L, Q > | [static] |
set_perspective(int p) | _transf3d< T, P, V, L, Q > | [inline] |
shear(const V &normal, const V &shearVec) | _transf3d< T, P, V, L, Q > | [static] |
stretching(const L &axis) | _transf3d< T, P, V, L, Q > | [static] |
translation(const V &) | _transf3d< T, P, V, L, Q > | [static] |
transpose() const | _transf3d< T, P, V, L, Q > | |
unscaled() const | _transf3d< T, P, V, L, Q > | |
vals(RAWmat &d, bool row=true) const | _transf3d< T, P, V, L, Q > | [inline] |
X() const | _transf3d< T, P, V, L, Q > | [inline] |
Y() const | _transf3d< T, P, V, L, Q > | [inline] |
Z() const | _transf3d< T, P, V, L, Q > | [inline] |